I now feel I'm ready to have a go at creating my first simple OpenGL game. It's going to be pretty simple - there'll be no scene graph, just a simple array for storing objects in the world. I won't implement frustum culling either, at least not in the first instance.
My game will be based on space flight, so I will start with the player's ship. It should appear just in front and below of the camera, i.e. third person. It should turn and dive/climb in response to keyboard input, and have a speed that can be set.
I will start with the p51 IFS model that comes with G3D, as I don't have the means to create my own models as yet. The VC++ project is created as an empty Win32 Project. It needs as a minimum a main.cpp file containing the main() entry point.